TRAVELING EXHIBIT
Designed for a massive 75" touchscreen table, this experience taught visitors of the exhibit about the process Dr. Ballard and his crew used to find the Titanic and other wrecks like it. It used physical pucks with unique touch IDs as a sort of user tool for scanning the ocean floor.
The project was my first fully leading design start to finish and involved a lot of new tools including Blender and Rive. As a museum installation, it also pushed me to think about user experience with a much broader audience at play.
BTS of puck design and gameplay
IN-GAME FRAMES


MOCKUP
